Accountability of Presence—Paul Dourish

This is the talk that Paul Dourish gave about location-based technologies at Stanford University as part of its HCI Seminar lecture series (October 2007).


Duration: 1 hour, 17 minutes

New Soft City—Dan Hill

Dan Hill (Arup) talks about the changes that are happening to our cities (ubicomp, urban informatics) and what it means for urban interaction design at Interaction 10 (February 2010).

Design Research Discussion at Interaction 10

Jeff Parks has a conversation on Design Research with several industry experts at the Interaction 10 conference (February 2010).

On Not Testing—Michal Migurski

Michal Migurski (Stamen) talks about how they do no user research for their information visualization projects.

My takeaway from this is not that user research is of no use, but that there are certain categories of products for which user research is not applicable. (I’m thinking specifically of things that encourage and are then defined by emergent and often unpredictable behavior.)

Jamy Ian Swiss at Gel 2009

Magician Jamy Ian Swiss in what has been described as “required viewing for anyone in the business of creating good experiences” (Gel 2009).

Curious Displays—Julia Tsao

Here’s an interesting concept video from the graduation thesis of Julia Yu Tsao (Art Center College of Design). Be sure to check out the project site (especially the “accessories” section!).

Microsoft's New AR Mapping Technology—Blaise Aguera y Arcas

Blaise Aguera y Arcas demonstrates Microsoft’s new augmented reality mapping technology (TED, February 2010).

Design Outside the Box—Jesse Schell

This is the amazing talk about the future of games that Jesse Schell gave at the 2010 DICE Summit. He talks not so much about what games will be like in the future, but about how gaming will leach out into every aspect of our lives. (February 2010)

Being Human Is NOT Quantifiable—Jeff Parks

Radio Johnny’s very own Jeff Parks, talking about the need to focus on the qualities of what make us human rather than the data that drives many of our choices.

The Right Way to Wireframe -- Russ Unger

Russ Unger (UserGlue) on wireframing. From The Right Way to Wireframe workshop that he gave at Interaction10 with Todd Zaki Warfel, Fred Beecher, and Will Evans.

Brought to you by Johnny Holland, an open collective around interaction design.