Kathy Sierra at Business of Software 2009 

This talk, by Kathy Sierra, is from the Business of Software 2009 conference, which is aimed at people running software companies. But there is a LOT of UX-related stuff in here. Well worth watching.


Duration: 54 minutes

My Heart is in the Work—Jon Kolko

Jon Kolko (frog design) gives a talk that “examines our ability to affect change at the intersection of experience, behavior, meaning, and culture, and will emphasize our responsibility to approach our work with philanthropic enthusiasm that would make [Andrew] Carnegie proud.” (Interaction 10, February 2010)


Duration: 30 minutes

The SENSEable City—Carlo Ratti

Carlo Ratti (Senseable City Lab, MIT) talks about how sensed data allow a new information layer to be revealed on top of urban space and provide new experiences for citizens (Lift 09).


For more on the connections between interaction design and architecture, see Rahul Sen’s Interaction Design and Architecture: A Video Primer.


Duration: 25 minutes

Designing with Forces—Ryan Singer

Ryan Singer (37signals) talks about the key points from Christopher Alexander’s “Notes on the Synthesis of Form” and how they use his ideas at 37signals. (SVA’s MFA in Interaction Design program, April 2010)


A separate Q&A video and screenshots are available here.


Duration: 52 minutes

Design Outside the Box—Jesse Schell

This is the amazing talk about the future of games that Jesse Schell gave at the 2010 DICE Summit. He talks not so much about what games will be like in the future, but about how gaming will leach out into every aspect of our lives. (February 2010)


UPDATE: There has been some interesting discussion around this video in recent days, from such luminaries as Dirk Knemeyer, Russell Davies, and Adam Greenfield. Fascinating stuff, and well worth a read.

Designing for the Web in the World—Timo Arnall

This is Timo Arnall’s talk from Interaction 10. “Digital interactions are moving beyond keypad and screens and into sensing, networked products that inhabit our everyday lives. This session will explore how designers can create engaging experiences between physical products and digital services.”


Duration: 34 minutes, 31 seconds

Gaming can make a better world—Jane McGonigal

Jane McGonigal (Institute for the Future) on how gaming can make the real world a better place (TED, February 2010). Via @vickytnz.

Locative Gaming: The First Ten Years—Kati London

Kati London (Area/Code) gives us a brief history of location-based gaming. “When we start to get used to experiencing places and spaces in the real world through a camera and through overlays on top of that, how does that change our relationship to the real world?” (O’Reilly Where 2.0 conference, March 2010) Via @vickytnz.

Changing Things—Mike Kuniavsky

Mike Kuniavsky (author of “Observing the User Experience” and the upcoming “Smart Things: Ubiquitous Computing User Experience Design”) says he is a user researcher. But he is actually a ubicomp expert and futurist. In this talk, he explains how cheap fabrication hardware that allows anyone to convert bits to atoms (such as computer-controlled plasma cutters and 3D printers) is going to change the world. Exciting times! (LIFT France 09, June 2009)


Duration: 25 minutes

Knowledge Games—Dave Gray

Dave Gray (XPLANE) shares some of the insights from his upcoming book Knowledge Games: The Visual Thinking Playbook to help us navigate the world of co-creation and participatory design. (Interaction 10, February 2010)


Duration: 44 minutes

Brought to you by Johnny Holland, an open collective around interaction design.