Why Interaction Design Matters — Rich Ziade
Rich Ziade (Arc90, basement.org) explains why interaction design matters (from sketch.basement.org).
Rich Ziade (Arc90, basement.org) explains why interaction design matters (from sketch.basement.org).
Bill Scott (Netflix) demonstrates some of the patterns and principles from the book “Designing Web Interfaces” (authored by Bill and Theresa Neil).
A great example of a video prototype from Cooper.
See Adam Little’s Johnny Holland article, “Communicating UX Through Video: 1. Prototyping” for more examples of using video for prototyping.
This is the lecture that Don Norman gave at Stanford University as part of its HCI Seminar lecture series, February 2007.
This is the lecture that Bill Buxton (Microsoft Research) gave at Stanford University as part of its HCI Seminar lecture series, June 2007.
This is Scott Berkun’s talk from From Business to Buttons, Malmö, Sweden, June 2009.
Sometimes it’s problems in our design process or how we carry it out that cause failure. But in many cases, it’s the other stuff, the non-design stuff, the business stuff that causes failure. In this talk, Scott Berkun argues that need to consider these other aspects — pitching ideas, learning to talk the language of business, and so on — as design problems too.
This is the talk that Todd Zaki Warfel (Messagefirst) gave at redUXDC. Todd explains their process of intensive, iterative ideation sessions with clients followed by prototyping and discusses why you should prototype (via theuxworkshop.tv).
This is the talk that Bill DeRouchey (Ziba Design) gave at From Business to Buttons in Malmö, Sweden, June 2009.
Joshua Porter talks about the issues involved in designing the sign-up experience at Webstock 09 in Wellington, New Zealand.
This is the talk that Dave Malouf (SCAD) gave at From Business to Buttons in Malmö, Sweden, June 2009.
From the session description:
The customer of yesterday focused on quality differentiation. The customer of today assumes quality as a given.
The new differentiators are beyond quality and usability, but is directly related to holistic aesthetic design consideration.
Designers bring a new level of “fit” to this new class of products and services. They imbue stories that engage and delight. Surrounding all this is depth, connectedness, and individual expression, that adds up to the “soul” of a design.
Achieving this level of design is hard work. But even more, it requires a rich and rigorous understanding of the make up of interaction design as the design of situations, and of behavior of products as they respond to human interfacing.
How to get there is through a rich understanding of design foundations as the core tools and language for communicating this holistic vision.
Let’s look at what all this means practically for your product and services and explore them together in conversation.